Milestone 3 is done!!!
Work already completed:
Player Movement
Running and jumping
Player Death from moving wall
Wall to later be replaced by the horde
Procedural Generation of hall way which the player runs down
Transitioning from platformer to shooter – Original / Based on C4 Demo
Firing gun
Able to shoot enemies
Procedurally generating a hallway with proper zoning / portals
Enemies
Spawning enemies from the horde wall during shooter segments
Simple AI – seek player
Die when shot
New Work completed:
Speeding up the game over time
As the length of the game increases, the player and horde speed increase proportionally
Generating Hallway Lighting
Full procedural generation of hallway
Platforming obstacles in the hallway
Airlock segments
Timed doors
Dynamic lighting
Dim / remove lights as the horde approaches them
*Particle effects for the horde wall*
For Milestone 2 we now have a very close to final hallway set up. We have some original textures and some nice point lights to decorate the hallway with. The monster wall also consumes the lights as it passes by so the player will be in darkness before being eaten up. The monster wall now emits… human skulls! These, although cool will eventually be replaced by dark smoke or just darkness. We are doing our best to make the monster wall as much of an aspect of fear as possible.
Features Remaining
Interacting with mounted gun
Reset of hallway
Additional Desired Features:
During platforming segments, have the camera from the position of the
horde and not the player
Microphone integration
Traps
New environmental sources of player death
Current bottlenecks
Still waiting on content from our artists
Enemy monsters
Mounted gun to interact with
Still need more original textures
Existing textures require some work
Memory Management
Hallway segments not correctly deleting and
resetting on player respawn without the game hanging
Light removal works for the most part
Friday, February 26, 2010
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment